Monday, November 15, 2010

Irrelevantly Relevant

Not so much does this short film have to do with process, or studio, but it deals with the way one can trick the mind, and do it through use of lenses and techniques in photography.

This short film is a stop motion animation, one consisting of over 25,000 individual photos. Take notice of the way the artist uses focus and camera angle to captivate the viewer and place an illusion on what is real.

Wednesday, November 10, 2010

and the stacks of trace grow larger

After finally beginning to come to conclusions of how to enter into the building, and how to interact with the site, a few steps backwards needed to be taken.  I thought I had figured it out, but then realized that my main source of circulation was descending through the library, into the theater area....can't happen.

Needing a more clear separation of public vs private entry became essential.  This and a need for another means of circulation brought up new ideas.  A clarity of the interior form of the building becomes more clear as you descend into the space.  The more private stair coming to a terminus at the library level, and the other, public, entry leads you down to the theater level, only being able to view the library and archive from a far but without any direct way of accessing it.

Tuesday, November 9, 2010

Monday, November 8, 2010

Along Comes Abstraction

so the progression of ideas seems to be at a standstill and unfortunately a jumble of different ways to approach this film archive and theater are running circles around my desk.  is it curiosity? is it revealing? at what rate do things become revealed?...overload.

Sunday, October 24, 2010

What a Cool-lage

More abstract renditions of the site. In this collage I make my intentions of design clear by showing a connection between the architecture and nature. Along with this my approach to the sectional qualities of my site becomes apparent in the collage.

Tuesday, October 19, 2010

A New Way to Interpret a 2-D Drawing

Drawdels. The combination of a drawing and model to make a new kind of visual experience.


The drawdel above depicts the areas of instance where there is passage between two buildings.

Tuesday, October 12, 2010

Browsing...

These images reminded me of the Architecture Principe drawings...except these are video game consoles as buildings.